Spore
Spore was one of Will Wright’s most ambitious and anticipated games from Maxis/EA Games. From Single Cell to Galactic God, you could evolve your creature in a universe of your own creation and eventually move to interstellar exploration as a spacefaring culture.
I was brought on to this project during crunch time, with less than a year before it was scheduled to release. I acted as support to the Senior and Junior UI designers and helped create some of the menu panels and iconography for main control panels, weapons, tools and for the Spore Creature Creator - a major feature in the game.